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DCS-NEWS DCS: F-14A/B Tomcat by Heatblur Simulations

Joooohnnyyyy!!! Are u readyyyyyyyyyyyyyy?
 
I feel the need for speed!!!!


Inviato dal mio iPhone utilizzando Tapatalk
 
E' per un altro gioco (MFSX), ma tanto per vedere come è modellato il radar:

https://www.youtube.com/watch?v=80TH_hO18gE
 
:hardcore:
 
Report su Mudspike

http://www.mudspike.com/in-anticipation-of-the-dcsf-14-tomcat/

http://www.mudspike.com/heatblur-f-14ab-flight-model-insiders-report/

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Grande! il lista f-18 e f-14 o f-14 e f-18? [ehmmm]
 
https://www.facebook.com/heatblur/posts/774159932771627

One of the most difficult parts of developing the F-14 is developing your AI RIO companion- JESTER AI. For Jester, we want to make sure that the AI feels as lifelike as possible.
We have begun work on the AI’s “Human” behaviour model, which will simulate the RIOs current task, visual focus and detection abilities.
JESTER will move his head to look at exactly where the switch/indicator being manipulated or used is in the cockpit, and thus will not be able to scan the sky at the same time. Thus the RIO will have significant difficulties with visual detection when under heavy radar workload, as his head is buried in the DDD and TID screens.
The RIO has a focused viewing cone of roughly 30 degrees, and a peripheral vision field of roughly 100-130 degrees. Inside the focused viewing cone, the RIO will more quickly detect targets, while detection range and speed is significantly reduced in the peripheral vision. We also account for the sun, the horizon and line of sight (JESTER will not see through mountains or clouds). Thus, the RIO might even notice contacts in his peripheral vision while manipulating radar controls, but at a much lower chance than if actively scanning the sky, and thus using his focused viewing field.
Making sure that the RIO is bound by realistic human limitations is in the very foundation of our work, and it is important not only for immersion, but also to maintain appropriate multiplayer balance.
Below are three screenshots showing the system in action!
In the first image; Jester is looking straight ahead and has seen both the Carrier and the aircraft in the distance (yellow markers denote detected units).
In the second, he is looking down into the cockpit and manipulating one of the backseat controls.
In the third, he's looking at the locked targets, the dropped flares and has also seen one of the fired missiles. Note that the second missiles has not yet been seen by the RIO.

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https://www.youtube.com/watch?v=MSrFSv2H60Y&t=0s

https://forums.eagle.ru/showthread.php?t=194389#post3261768
 
Micidiale, il tizio ha una bella sensibilità, non ha perso lo smalto :hardcore:

 
Grande!!!

Inviato dal mio LG-D802 utilizzando Tapatalk

 
https://www.facebook.com/heatblur/posts/795745440613076

Do you even vape?
Very first, prototype pass at new wing vapour particle emitters created by Eagle Dynamics! We'll be adjusting and implementing this feature for both the Viggen and F-14.
In other vapoury and contraily news: The excessive canard vortices on the Viggen are now fixed! Vortices will also appear from the wings in high AoA flight as well as the canards themselves. :)

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A me non sembra uguale uguale a quello fatto da ED....

Inviato dal mio LG-D802 utilizzando Tapatalk

 
Uguale o non uguale per me è comunque spaventosamente bello questo effetto! Che poi quando si materializza magari i frame si dimezzino, è un’altra storia
 
ED ha implementato il sistema di generazione di particelle, come viene usato penso sia a discrezione del 3rd party.
 
Capa d' c....  [:sca[527655] [:sca[527655] [:sca[527655] [:sca[527655] [:sca[527655] [:sca[527655]
 
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