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Dear all,
Many thanks for the constructive feedback on the new protection system. It’s essential for us to create the best DCS World experience possible and world class copy protection is important. We have been reading your comments and of particular note is your concern for the three day time frame within which a verification check needs to be completed. We will be carefully considering this and trying to find the best balance of a great DCS World experience for you while successfully protecting our IP. We take this very seriously and should have some feedback for you next week.
For the sake of clarity, this new system (currently only being used for the AV-8, requires that each time you log into DCS World, the authorization for the module is extended (currently three days). It would only expire after not logging into DCS World for over three days. If you were to go on vacation for example and not be able to log into DCS World for greater than three days, then that is still okay. Upon your return, say three weeks later, you would log into DCS World and the module(s) would be re-authorized. The only complication arises if you are trying to play DCS World with no internet connection for greater than three days. This is the topic we will be re-evaluating. We hope this all makes better sense now.
Thanks,
Wags
One of the questions we regularly get is how the updated Caucasus map will perform in VR. Generally, we/I am very hesitant to remark on expected performance because of the huge number of factors that can affect this. We have seen many cases of people having almost the exact same hardware, but experience greatly varying performance.
As such, I can only comment on how it performs for me, and this may or may not reflect your experience.
When flying today in the updated map in the Hornet, I spent much of it screaming down heavily wooded river valleys, with the occasional pop-ups to higher altitudes. Graphics setting was the default HIGH with tree rendering distance to set maximum and the visib range setting at HIGH. Pixel Density was set to 1.5. During all times, the FPS never dipped below 45 for a very smooth "space warp" experience.
Hope this helps.
Skycaptain ha scritto:Che voi sappiate, l'eventuale aggiornamento alla v2.5 verrà fatto dalla v2.2.x? O dalla 1.5.x?
Oppure da entrambe?
Non sono riuscito a trovare informazioni ufficiali in proposito.