BENVENUTO!

DCS-NEWS DCS World

https://www.youtube.com/watch?v=cmRGut0lXmE&t=6s

https://www.youtube.com/watch?v=TunKsYOrNoE
 
Figo il 18, ma sopratutto il lavoro sullo scenario e sugli effetti sembra veramente fatto bene!  :hardcore:
 
https://forums.eagle.ru/showpost.php?p=3345956&postcount=39

DCS 2.2.0.12843.297 Update 1

Support of AJS-37 Viggen: 16-2 Red Flag Campaign

DCS World
Multiple Tarawa class ships in the same group will cause a crash - fixed.
Crash on exit to Windows when VR connected and Deferred is ON - fixed.
MP. Fixed showing the description and player names for servers with many players.
ME. Values stored in the "additional properties for aircraft" and "radio preset" tabs for new units will be
inherited from the previous unit.
NS430. Direct-to should default to current destination waypoint, unless highlighting a different waypoint identifier.
NS430. Invalid fuel planning solutions should be hidden from user.
NS430. Added support TACAN beacons.
Mi-8MTV2. Simultaneous GUV (guns) and B8V20 (rockets) fire fixed.
UH-1H. Flares using will not be available without hardpoints installed.
Online login. The auth expiry period will be indicated after refuse of authorisation.

DCS C-101 by AvioDev
Added warm up time (10 seconds) for TACAN.
Increased TACAN acquisition time up to 2 seconds.
Fixed ADI/HSI/RMI still being operational without electric power.
Adjusted animation speed of ADI runway symbol.
Adjusted HSI minimum brightness.
Fixed animation of “eyelid” that surrounds the ADI attitude sphere.
Fixed IFR hood model (front part was missing).
Fixed cockpit label AIR CONDITIONING.
 
attachment.php


DCS: Yak-52 Update
Although the Hornet and DCS World 2.5 have been in the spotlight lately,  the Yak-52 is making great progress and will introduce some great new  technologies that will benefit the future of DCS World.
  • We are  creating a new radial piston simulation engine from the ground up with a  highly-realistic engine cooling model. This will have great benefits  for future DCS aircraft like the P-47D Thunderbolt.
  • One of our staff members is also Yak-52 aerobatic pilot! We’ve had  our flight engineers in the back seat to get the flight model and quirks  of the aircraft just right.
  • A very important aspect of the Yak-52 are the flight dynamics and  post-stall behavior. Our team has been making substantial progress to  making our Yak-52 fly just like the real one, including edge-of and  out-of-envelope maneuvers. She really will be a blast to fly!
  • We are also working to include cooperative multiplayer to allow both pilot and student in the same aircraft.
  • When played in VR, the detailed cockpit very much comes to life.



2018-01-19-Yak-52-01.jpg


More WIP screenshots

DCS: F/A-18C Hornet
Last week we made DCS: F/A-18C Hornet available for pre-purchase and it  has been a huge success for us. Thank you for the amazing support!

DCS-F-18C_700x1000_v1.jpg


Between April and the end of Spring 2018, we will release the Hornet  into Early Access. For now though, pre-purchase and save 20$.  Additionally, you will receive $19 in bonus points!

Pre-purchase and save $20 in DCS e-shop!

The Hornet is a true multi-role fighter that can switch from attacking  surface targets to engaging air targets with the press of a button.  Equally at home on an aircraft carrier or airfield, the Hornet is  equipped with a large suite of sensors that include radar, target pod,  and a helmet mounted sight. In addition to its internal 20mm cannon, the  Hornet can be armed with large assortment of unguided bombs and  rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all  sorts, and both radar- and infrared-guided air-to-air missiles.
DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in.

Key Features of DCS: F/A-18C Hornet:
  • Professional Flight Model (PFM) and authentic Flight Control System (FCS)
  • Realistic model of the F/A-18C, down to each bolt
  • Detailed simulation of the Hornet’s many systems like engines, fuel,  electrical, hydraulic, radios, lighting, emergency, and many, many more
  • Inertial and GPS navigation systems with moving map display
  • Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates
  • Highly realistic cockpit that is mouse interactive
  • Spin recovery system
  • Authentic Hornet sounds with assistance from Boeing
  • New effects like over-wing vapor
  • Virtual Reality support
  • Multiple liveries

If you have any questions about DCS: F/A-18C, they are probably answered in the DCS: F/A-18C Hornet FAQ

You can also find regular project updates here

Link: https://forums.eagle.ru/showpost.php?p=3360523&postcount=127

:thumbup:
 
Questa news  mentre si attende la 2.5 ha il sapore di una supercazzola!  [:panach11]
 
News sul processo della futura quanto prossima release 2.5

https://forums.eagle.ru/showthread.php?t=200340
 
Ricordatevi che il passaggio per lo stormo non sarà immediato, ma ci vorrà del tempo per valutarne.
 
Stavo giusto per chiedere. Cosa ci sarà da valutare nello specifico, e avete una stima di quanto tempo ci vorrà?
 
Se i problemi saranno maggiori dei vantaggi il passaggio non sarà immediato. La stima è impossibile fa dare, può essere un giorno come potrebbero passare mesi, dipende da ED e da cosa combinano.
Se ci fanno gli alberi belli ma poi crasha in multiplayer o non funziona qualche strumento in qualche aereo sarebbe inutile adottare la nuova versione. E questo succede più spesso di quanto si creda.
Per chi c'era, basta ricordarsi il passaggio da fc2 a fc3

----------------
inviato con un telefono a gettoni
 
Sara prima una 2.5 Openbeta...poi passeranno minimo un paio di settimane prima di passare alla definitiva...quindi non cambierà molto rispetto ad un update classico.
Un ottimo diagramma per capire le modalità di aggiornamento...

index.php


Rilasceranno il 31 Gennaio ...davvero di parola...entro Gennaio avevano detto  [:panach11]
sta scritto nella descrizione del video pubblicato su FB
https://www.facebook.com/eagle.dynamics/videos/10159975977600341
 

Allegati

  • DCS 2 Transition_a.png
    DCS 2 Transition_a.png
    24 KB · Visite: 230
DCS 1.5.8.13504 Update 2

Today for Open Beta 1.5.8.

DCS World
Fixed bug that caused aircraft AI crash during avoidance maneuvers.
Su-24/Su-24MR: corrected coordinates of refueling probe.
Corrected afterburner effect.
ME. Trigger zones name will be automatically add the number in the name string if there are already exist the zone with same name.
VR. Disable applying of scale GUI option in VR mode.
Corrected the PNG format screenshot generation.
AI fighters will not be launch the AA missiles off angle limits.
BRU-42 and GBU-12 weight correction.
The sky blinking at low water settings corrected.
HAI Ka-27 will able to find the ship for landing.
Fixed crash on AAA when relative altitude of target is negative.
VR. Aspect Ratio setting will not breaks ingame overlays.
UH-1H Crash landing on cruiser / ship flight.dll fixed.
AI Fw 190D-9 engine seems indestructible fixed.
Fixed crash with Weapons.dll.


DCS Flaming Cliffs
F-15C. HSI Distance will now be working.

DCS NS430
Approach and departure procedures should not be loaded by default.
Direct-to earlier WPs in a flight plan should re-calculate normal leg distances.
Inverting a flight plan should first remove all submode navigation waypoints.
Removing approaches no longer works.
Activating an approach should automatically enable direct-to the selected IAF.
After choosing an arrival, we should get a popup for transition if a choice exists.
Arrivals should only appear once in the popup scroll window, transitions are chosen separately.

DCS CA
SA-19 Tunguska will not automatic tracking target in missile channel. Player have to manually tracking target with optical sight.

DCS C-101 by AvioDev
Changes not included in last 2.2.0 update::
Removed static sound heard occasionally due to radio markers. This sound can still be disabled/enabled with MK knob and/or main volume knob in intercom panel.
Single mission names appear now in DCS interface list.
Corrected mirror disabling, folding and initialization according to “Mirrors” option in UI.
Fixed crash with dynamic weather enabled.
Corrected several control input names.
Fixed TACAN RMI pointer not rotating when channel 00X is set.
Fixed some cockpit labels lightning.
Boarding ladder, wheel chocks, GPU and pilot’s helmet appear now correctly when viewed by others in MP.
Others can now view pilot head up and down movement in MP.
Changes already present in last 2.2.0 update, which are new for 1.5.8:
Added warm up time (10 seconds) for TACAN.
Increased TACAN acquisition time up to 2 seconds.
Fixed ADI/HSI/RMI still being operational without electric power.
Adjusted animation speed of ADI runway symbol.
Adjusted HSI minimum brightness.
Fixed animation of “eyelid” that surrounds the ADI attitude sphere.
Fixed IFR hood model (front part was missing).
Fixed cockpit label AIR CONDITIONING.

DCS Ka-50
Ka-50: Crash on loading mission with taking of or landing on ship fixed.
 
Falcon ha scritto:
DCS 1.5.8.13504 Update 2

Today for Open Beta 1.5.8.

DCS World
Fixed bug that caused aircraft AI crash during avoidance maneuvers.
Su-24/Su-24MR: corrected coordinates of refueling probe.
Corrected afterburner effect.
ME. Trigger zones name will be automatically add the number in the name string if there are already exist the zone with same name.
VR. Disable applying of scale GUI option in VR mode.
Corrected the PNG format screenshot generation.
AI fighters will not be launch the AA missiles off angle limits.
BRU-42 and GBU-12 weight correction.
The sky blinking at low water settings corrected.
HAI Ka-27 will able to find the ship for landing.
Fixed crash on AAA when relative altitude of target is negative.
VR. Aspect Ratio setting will not breaks ingame overlays.
UH-1H Crash landing on cruiser / ship flight.dll fixed.
AI Fw 190D-9 engine seems indestructible fixed.
Fixed crash with Weapons.dll.


DCS Flaming Cliffs
F-15C. HSI Distance will now be working.

DCS NS430
Approach and departure procedures should not be loaded by default.
Direct-to earlier WPs in a flight plan should re-calculate normal leg distances.
Inverting a flight plan should first remove all submode navigation waypoints.
Removing approaches no longer works.
Activating an approach should automatically enable direct-to the selected IAF.
After choosing an arrival, we should get a popup for transition if a choice exists.
Arrivals should only appear once in the popup scroll window, transitions are chosen separately.

DCS CA
SA-19 Tunguska will not automatic tracking target in missile channel. Player have to manually tracking target with optical sight.

DCS C-101 by AvioDev
Changes not included in last 2.2.0 update::
Removed static sound heard occasionally due to radio markers. This sound can still be disabled/enabled with MK knob and/or main volume knob in intercom panel.
Single mission names appear now in DCS interface list.
Corrected mirror disabling, folding and initialization according to “Mirrors” option in UI.
Fixed crash with dynamic weather enabled.
Corrected several control input names.
Fixed TACAN RMI pointer not rotating when channel 00X is set.
Fixed some cockpit labels lightning.
Boarding ladder, wheel chocks, GPU and pilot’s helmet appear now correctly when viewed by others in MP.
Others can now view pilot head up and down movement in MP.
Changes already present in last 2.2.0 update, which are new for 1.5.8:
Added warm up time (10 seconds) for TACAN.
Increased TACAN acquisition time up to 2 seconds.
Fixed ADI/HSI/RMI still being operational without electric power.
Adjusted animation speed of ADI runway symbol.
Adjusted HSI minimum brightness.
Fixed animation of “eyelid” that surrounds the ADI attitude sphere.
Fixed IFR hood model (front part was missing).
Fixed cockpit label AIR CONDITIONING.

DCS Ka-50
Ka-50: Crash on loading mission with taking of or landing on ship fixed.

hsi dell'f15 torna a funzionareee
 
Indietro
Alto Basso